Design Patterns - Intro
Design patterns was a seminal work in codifying elements of resuable object oriented design, but it’s dry and hard to understand for someone first venturing into the world of patterns. I wanted this document to reflect some (not all) of the patterns that I find are useful in day to day engineering. Some are omitted because they are niche, and others omitted because they are so similar to other patterns that I think the nuances are lost on the uninitiated.
This site is an attempt at boiling down some of the Gang of Four nomenclature and to provide simple examples that a reader can extrapolate upon. In my own original readings of Gang of Four I was constantly confused about the subtleties of one pattern over another. While Gang of Four is an extremely thorough in analyzing and defining the patterns, I think that c++/smalltalk plus UML diagrams are not necessarily the best way to grok what are extremely valuable tools in the engineers toolbox.
Some claim that design patterns are a smell, that they are used to cover up warts in your language or tools. I wouldn’t agree. While I do think that many usages of design patterns are wildly overused, just like with any tool you should recognize when is the right time to use it and when to not.
While the examples here are written in Scala I don’t think that the patterns in Gang of Four are mutually exclusive to functional programming. In fact I think they can be used in conjunction with functional paradigms like immutability, recursion, monads, higher kinded types, etc. But in all fairness, some patterns may not translate well to a functional world just like some category theory concepts don’t translate well to object oriented models. This document won’t delve into functional concepts and I’ll leave that for another day.
In either case, it’s important to recognize patterns, whether you agree with them or not, because they are part of our shared professional jargon. Understanding the nuances between a decorator and an adapter means you can communicate more clearly to your peers. That said, I don’t want to encourage anyone to fall into the classical AbstractSingletonProxyFactoryBean
joke.
These design patterns tend to be simple and concise. However, no matter what the pattern is the most common thread among all of them is code to the contract. This means working at abstractions where you don’t care what the implementation is. This is the biggest challenge I think that engineers just getting started face and when they overcome this hurdle their code tends to become cleaner, shorter, and less error prone.
In the end, like with all tools, patterns are there to help you go fast, go correct, and go forth. Let’s begin.